Sci-Fi Heavy Weapon
This project showcases the creation of a sci-fi heavy weapon designed as a game-ready asset. The goal was to create a visually striking firearm with a rugged industrial aesthetic while maintaining clean topology and optimized geometry suitable for real-time applications.
Workflow: • High & Low Poly Modeling – Autodesk Maya
• UV Unwrapping & Optimization
• Texture Baking & PBR Texturing – Substance Painter
• Look Development & Rendering – Marmoset Toolbag
Key Focus Areas: • Hard Surface Modeling
• Efficient UV Layouts
• Realistic Metal Wear & Surface Details
• Game-Ready Asset Creation
• Presentation Rendering
This breakdown includes modeling, UVs, texturing process, and final rendered shots of the asset.
Software Used:
Autodesk Maya | Substance Painter | Marmoset Toolbag
#3DArt #GameArt #WeaponArt #HardSurfaceModeling #GameReadyAsset #SciFiWeapon #SubstancePainter #Maya3D #MarmosetToolbag #EnvironmentArtist #3DModeling #PBRTexturing #ArtStationPortfolio